Marincess Bubble Ring
Trap Normal

Marincess Bubble Ring

  • Archetype:
  • Marincess

  • View:
  • 2684




When a monster declares an attack: Negate the attack, and if you do, Special Summon 1 "Marincess Crystal Heart" from your Extra Deck or GY. You can banish this card from your GY, then target 1 Link-2 or higher "Marincess" monster you control; it can attack a number of times each Battle Phase this turn, up to its Link Rating, also your opponent takes no battle damage from attacks involving it this turn. You can only activate 1 "Marincess Bubble Ring" per turn.




 
 
AI Power Analysis
Negation/InteractionConfidence: MediumEvaluated Oct 9, 2026
61± 8/ 100
Power Score
Intrinsic 57
Deck 63

Marincess Bubble Ring — Power Evaluation

Final Score: 61 ± 8 · Confidence: Medium

  • Intrinsic: 57 · Deck: 63 · Meta: provisional
  • Primary role: Negation/Interaction · Secondary: Extender

Why it scores here

Bubble Ring is a set trap whose main value is a reactive negation of any monster's attack, and that negation converts into a free Special Summon of Marincess Crystal Heart from the Extra Deck or GY, so it is never a dead card. Its GY effect adds a second use by banishing itself to grant a Link-2+ Marincess monster extra attacks and no battle damage, but that depends on having such a monster on board. Its 50/50 deck inclusion, 100% co-occurrence with core Marincess pieces, and the 1.4 average copies confirm it is a reliable, cheap part of the archetype rather than a source of power; the high deck count did not earn points on its own. There is no combo or guide evidence, so conversion and resilience are inferred from text and held at mid-range.

Axis scores

Axis Score Evidence
Accessibility 55 Run in all 50 sampled decks at about 1.4 copies, but as a set trap it is reactive and no starter or searched-card data exists (observed, inferred).
Combo & Conversion 55 Negation plus a Special Summon from Extra Deck or GY is a one-card body gain, but no combo boards were supplied to confirm its conversion (inferred).
Resource Economy 58 The summoned Crystal Heart is free value from the Extra Deck or GY, and the GY banish is a cost rather than a refuel (verified text, inferred value).
Effect & Interaction 60 Negates any monster's declared attack and summons a body, a strong reactive answer, though it is limited to attacks and once per turn (verified text).
Material Utility 10 The trap itself cannot serve as material; only the Crystal Heart it summons would, and its stats are not in the evidence (verified text, inferred).
Resilience & Flexibility 50 A set trap is exposed to backrow removal, partly offset by the GY banish giving a second use, which needs a Link-2+ Marincess monster (verified text, inferred).
Deck-Building Efficiency 72 A single-copy-style trap used by 11 distinct archetype IDs, including six non-Marincess homes with 1-3 decks each, so it is cheap and splashable (observed).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Extender. Intrinsic ≈ 57, Deck ≈ 63, Meta = provisional. Modifiers: Splashability across homes (1). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Negates any monster's declared attack, a flexible reactive answer
  • Attack negation converts into a Special Summon from Extra Deck or GY, so it is never a dead trap
  • GY banish gives a second use that grants extra attacks and no battle damage to a Link-2+ Marincess monster
  • Included in all 50 sampled decks at a low average of 1.4 copies
  • Co-occurs with the core Marincess pieces in 96-100% of decks

Weaknesses

  • Negates attacks only, not effects or other plays
  • Set trap, so exposed to backrow removal and to opponents who play around set cards
  • Once per turn, which limits repeat use
  • GY effect needs a Link-2+ Marincess monster on board
  • No combo, guide or usage-statistics evidence to confirm conversion

Counters / choke points

  • Backrow removal or destruction of set cards
  • Non-attack plays such as effect-based monsters, which this card cannot negate
  • Opponents who hold back attacks or summon around the trap

Best use

Negation/Interaction with Extender secondary, a single reactive answer that doubles as a board extender. Decks: Marincess (archetype IDs 641, 262, 470), Fishborg, Kaiju, Harpie, Graydle, Umi, Shark.

Evidence & gaps

  • Verified: Card text: negates a monster's attack and Special Summons Marincess Crystal Heart from Extra Deck or GY; Card text: GY banish targets a Link-2+ Marincess monster, grants multiple attacks up to its Link Rating, and no battle damage; Card text: once per turn activation; Deck sample: in 50 of 50 decks at 1.4 average copies; Top partners co-occur in 100% of decks
  • Observed: Archetype spread: 36 of 50 decks are Marincess-named IDs (72%), with six other archetype homes at 1-3 decks each; Gameplay types: 7 (26 decks), 4 (16), 6 (8)
  • Inferred: Reactive negation is the primary role; the Extra Deck summon makes it a body gain rather than a dead trap; Accessibility is mid-range because it is a set trap with no searcher or starter data; Deck resilience is moderate given 11 archetype IDs and no combo redundancy data
  • Data gaps: no combos supplied - combo conversion is text-only inference no guides supplied no banlist token - assumed 3 copies (unlimited) no usage statistics (StatisticsCard) - archetype inclusion % inferred from deck sample only distinct archetypes reports 11 but only 10 archetype entries are listed no stats or text for Marincess Crystal Heart











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